<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Scher, Steven</style></author><author><style face="normal" font="default" size="100%">Crabb, Ryan</style></author><author><style face="normal" font="default" size="100%">Davis, James</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Making real games virtual: Tracking board game pieces</style></title><secondary-title><style face="normal" font="default" size="100%">2008 19th International Conference on Pattern Recognition (ICPR)2008 19th International Conference on Pattern Recognition</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2008</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4761307</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">IEEE</style></publisher><pub-location><style face="normal" font="default" size="100%">Tampa, FL, USA</style></pub-location><isbn><style face="normal" font="default" size="100%">978-1-4244-2174-9</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language></record></records></xml>