@article {442,
	title = {Using augmented reality to cue obstacles for people with low vision},
	journal = {Opt. Express},
	volume = {31},
	year = {2023},
	month = {Feb},
	pages = {6827{\textendash}6848},
	abstract = {<p>Detecting and avoiding obstacles while navigating can pose a challenge for people with low vision, but augmented reality (AR) has the potential to assist by enhancing obstacle visibility. Perceptual and user experience research is needed to understand how to craft effective AR visuals for this purpose. We developed a prototype AR application capable of displaying multiple kinds of visual cues for obstacles on an optical see-through head-mounted display. We assessed the usability of these cues via a study in which participants with low vision navigated an obstacle course. The results suggest that 3D world-locked AR cues were superior to directional heads-up cues for most participants during this activity.</p>},
	keywords = {Contact lenses, Head mounted displays, Low vision, Peripheral vision, Vision correction, Visual acuity},
	doi = {10.1364/OE.479258},
	url = {https://opg.optica.org/oe/abstract.cfm?URI=oe-31-4-6827},
	author = {Dylan R. Fox and Ahmad Ahmadzada and Clara Tenia Wang and Shiri Azenkot and Marlena A. Chu and Roberto Manduchi and Emily A. Cooper}
}
